I’ve added some complexities this time around. There’s a new shape (the triangle) and a strong implication that this is a multiplayer game. There’s also the concept of overshooting the target (i.e. the goal―square|box). This results in immediate loss for the player. In the first version of the game the player was rewarded for rolling […]
There seems to be a resurgence in the popularity of non-digital games recently. This is the start of a new game.