I’ve added some complexities this time around. There’s a new shape (the triangle) and a strong implication that this is a multiplayer game. There’s also the concept of overshooting the target (i.e. the goal―square|box). This results in immediate loss for the player. In the first version of the game the player was rewarded for rolling…
I spent about five minutes playing around with this thing. Kind of fun. Very colorful. No apparent export tool 🙁
There seems to be a resurgence in the popularity of non-digital games recently. This is the start of a new game.
The below rolls dice in python. I’ve long loved python for dice-rolling―having created a now defunct twitterbot and a mastodon bot―it was nice to write this up briefly as I’m working on re-re-re-learning python. #!/usr/bin/python3 from random import randint total_dice = int(input(‘How many dice? ‘)) dice_val = int(input(“How many sides? “)) rolls = [] high_roll…
For a very long time (I’m guessing ~10 years) I’ve had a blurb on the playscript section of my various websites saying: “Rainfall” (Coming Soon!) Now it has. Read it here. It’s a slow play. It was produced when I was in undergrad.