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  • Roll One – Version 0.0.2

    Roll One – Version 0.0.2

    I’ve added some complexities this time around. There’s a new shape (the triangle) and a strong implication that this is a multiplayer game. There’s also the concept of overshooting the target (i.e. the goal―square|box). This results in immediate loss for the player. In the first version of the game the player was rewarded for rolling…

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  • Musical Thing(y)

    I spent about five minutes playing around with this thing. Kind of fun. Very colorful. No apparent export tool 🙁  

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  • Roll One

    There seems to be a resurgence in the popularity of non-digital games recently. This is the start of a new game.

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  • Rolling Dice in Python

    The below rolls dice in python.  I’ve long loved python for dice-rolling―having created a now defunct twitterbot and a mastodon bot―it was nice to write this up briefly as I’m working on re-re-re-learning python. #!/usr/bin/python3 from random import randint total_dice = int(input(‘How many dice? ‘)) dice_val = int(input(“How many sides? “)) rolls = [] high_roll…

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  • Rainfall (2004) Released

    For a very long time (I’m guessing ~10 years) I’ve had a blurb on the playscript section of my various websites saying: “Rainfall” (Coming Soon!) Now it has. Read it here. It’s a slow play. It was produced when I was in undergrad.

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